Each original film now has its own hub world, and Crystal Skull gets three, having been split into three acts, each one the same size as the other movies. What's changed instead is the entire structure of the game. To suggest otherwise would be like asking Splinter Cell to ditch stealth, or Call of Duty to tone down the shooting. Of course, you still explore levels, smashing things, melee-bashing enemies, solving puzzles and collecting LEGO studs for currency. Naysayers who claim LEGO games are just the same thing repackaged are finally proven conclusively wrong, even though every game so far has offered its own tweaks and improvements. This is an absolutely stuffed disc, easily doubling what was on offer last time, and addressing long-running complaints about the LEGO series to boot. The good news, then, is that Traveller's Tales has come up with a package that renders such concerns null and void. The first LEGO Indy game was something of a runt compared to the brick-based versions of Star Wars and Batman, and the idea of adding just one more film story - the limp Kingdom of the Crystal Skull - to the existing trilogy hardly suggested a gameplay bonanza. I'm a vocal fan of the LEGO games, but even I was a bit sceptical about a second go-round for Indiana Jones.
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